Campfire expands its collaborative XR system with launch of Campfire Studio Console for large-scale holograms in AR and VR

In Augmented Reality and Virtual Reality News

June 1, 2022 – Campfire, a developer of all-new devices and applications focused on delivering holographic collaboration through a combination of augmented and virtual reality (AR/VR), has today announced at AWE USA 2022 the Campfire Studio Console, a device that delivers large-scale shared holograms in design studios and open work spaces. With the Campfire Studio Console, globally distributed teams can interact naturally and safely while teleporting around and within holograms of vehicles, structures, and environments.

The Studio Console expands Campfire’s holographic collaboration system that was first unveiled last year. The Campfire system is designed to accelerate the development of physical products and infrastructure by improving communications and collaboration throughout the design and development process. Campfire addresses the well-known problem of visualizing 3D data on flat screens by delivering a system that allows users in multiple locations to work with life-size holograms while working naturally with each other.

“Campfire brought decades of AR/VR experience to define a new category of spatial collaboration solutions,” said Anshel Sag, Vice-President and Principal Analyst, Mobility & VR for Moor Insights & Strategy. “It can address the challenges of both early holographic displays and many other AR/VR solutions and is clearly resonating with early customers. I believe Campfire should be on the list of any company serious about using spatial computing to accelerate digital transformation.”

According to Campfire, hundreds of companies have applied for early access to its platform, including global leaders in industries such as aerospace, apparel, automotive, and retail. “We anticipated a positive response, but our expectations have been greatly exceeded,” said Jay Wright, CEO of Campfire. “We received feedback that customers quite literally want to use Campfire to build bigger and better things. The Studio Console is a direct result of that feedback.” 

Campfire consists of a variety of devices that help to deliver a collaborative experience. These include:

The Campfire Headset – combines high quality holograms with a clear and natural view of other users, screens, and the environment, with an ultra-wide 92-degree diagonal field-of-view (FOV), plus an attachable visor for VR experiences. The Campfire Headset connects to Windows PCs with a VR-ready GPU and Thunderbolt 3 port, and is certified with Dell Precision workstations.

The Campfire Pack – turns a phone into a controller for manipulating and annotating holograms. It attaches to the back of a phone and works with the Campfire app to deliver simple yet powerful tools and intuitive data entry.

The Campfire Console – sits on a desk or table and emulates a holographic projector. Holograms appear above the console with the same reliability as a traditional monitor whether viewed by one person, or multiple people in one or more locations.

The Campfire Studio Console – brings the power of the Console to design studios and large indoor spaces. Users in one or many locations can walk around and within shared holograms of vehicles, structures, and environments. The Studio Console consists of modular floor mats that can be assembled in minutes.

As well as these hardware devices that make up the Campfire platform, there are applications too, which include:

Campfire Scenes – enables users to compose scenes from more than 40 formats of 3D models and scans, and then share them with links.

Campfire Viewer – enables users to manipulate and annotate scenes using a Campfire Headset, PC, iPad, or phone.

Users will be able to experience the Campfire system this week at booth #518 at AWE USA 2022. For more information on Campfire and its various devices and applications for collaborative AR and VR experiences, please visit the company’s website.

Image credit: Campfire

About the author

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he has been covering XR industry news for the past seven years.

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