In General XR News
October 13, 2022 – NVIDIA and Autodesk have recently announced that their respective NVIDIA CloudXR and Autodesk VRED solutions are now available as a “Quick Start” deployment on Amazon Web Services, as the companies aim to make photorealistic, immersive experiences more accessible.
With the packaged solution, anyone can now deploy CloudXR and VRED to achieve high-fidelity, immersive extended reality (XR) experiences from any location, according to NVIDIA.
Autodesk VRED is a 3D product visualization software that enables users to create product presentations and design reviews, and visualize virtual prototypes in real time. NVIDIA CloudXR, built on NVIDIA RTX technology, delivers high-quality, immersive experiences across 5G and Wi-Fi networks.
The solutions are accessible in an AWS Quick Start, which is an automated reference deployment built by AWS that helps users quickly deploy popular technologies. With the combination of both companies’ technologies, professionals designing in VRED can take advantage of immersive XR powered by CloudXR and NVIDIA RTX GPUs with NVIDIA RTX Virtual Workstation (vWS) software.
Many professional designers, including automotive manufacturers, use Autodesk VRED within their design workflows. With CloudXR, Autodesk VRED users can enter a photorealistic, immersive environment and seamlessly interact with large 3D models and scenes.
NVIDIA stated that the massive 3D datasets that are required by designers can be used with all-in-one headsets, as they’re streamed with CloudXR from the AWS cloud using NVIDIA RTX GPUs. NVIDIA’s CloudXR software development kit comes with an installer for server components and open-source client applications for streaming XR content from OpenVR applications to Android, iOS and Windows mobile devices.
For more information on how NVIDIA’s and Autodesk’s partnership is helping to streamline workflows for design professionals, click here.
Image credit: NVIDIA / Autodesk
About the author
Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he has been covering XR industry news for the past seven years.