January 3, 2023 – NVIDIA has announced today at CES 2023 the latest release of its NVIDIA Omniverse Enterprise platform that enables enterprises to build and operate metaverse applications. According to the company, this latest release is designed to bring increased performance, improvements in real-time RTX ray and path tracing, and streamlined workflows to help teams build connected 3D pipelines, and develop and operate large-scale, physically accurate, virtual 3D worlds.
The release includes support for the company’s new NVIDIA Ada Lovelace architecture, including third-generation RTX technology and DLSS 3, as well as new and improved features and capabilities such as new Omniverse Connectors, layer-based live workflows, improved user experience and customization options, including multi-view ports, editable hotkeys, lighting presets and more.
NVIDIA stated that its Omniverse ecosystem is expanding, with more capabilities and tools. The latest additions include:
- New Connectors – Omniverse Connectors enable more seamless connected workflows between disparate 3D applications. New Adobe Substance 3D Painter, Autodesk Alias, PTC Creo, Kitware’s Paraview Omniverse Connectors are now supported on Omniverse Enterprise. Users can also export data created in NX Software from Siemens Digital Industries Software;
- Omniverse DeepSearch – Now generally available, this AI-powered service allows users to search through extremely large, untagged 3D databases with natural language or using 2D reference images. The company stated that this will help to unlock more value in previously unwieldy digital backlots and asset collections that lacked the ability to search;
- Omniverse Farm – A completely renewed user interface provides improved usability and performance, plus Kubernetes support;
- Omniverse Cloud – New cloud containers for Enterprise Nucleus Server, Replicator, Farm and Isaac Sim for AWS provide enterprises more flexibility in connecting and managing distributed teams all over the world.
In order to further strengthen its offering for businesses and organizations to enable them to build 3D worlds, NVIDIA stated that updates to the core components of its Omniverse Enterprise platform include:
- Omniverse Kit SDK – the company’s toolkit for building extensions, apps, microservices or plug-ins, now makes it easier to build advanced tools and Omniverse applications with new templates and developer workflows;
- Omniverse Create – a reference app for composing large-scale, USD-based worlds, now includes NVIDIA DLSS 3 and multi-viewport support, making it easier for Omniverse Enterprise users to fluidly interact with extremely large and complex scenes;
- Omniverse View – a reference app for reviewing 3D scenes, has been streamlined to focus purely on the review and approval experience. New collaborative, real-time, interactive capabilities now include markup, annotation, measure and simple navigation;
- Omniverse Nucleus – the company’s database and collaboration engine, now includes improved IT management tools, such as expanded version control to handle atomic checkpoints on the server. Updated Large File Transfer service enables users to move files between servers, on premises or in the cloud to benefit hybrid workflows. Plus, new self-service deployment instructions for Enterprise Nucleus Server on AWS are now available, letting customers deploy and manage Nucleus in the cloud.
NVIDIA Omniverse Enterprise is available by subscription from BOXX Technologies, Dell Technologies, Z by HP and Lenovo, and NVIDIA channel partners including Arrow, ASK, PNY and Leadtek. The platform is optimized to run on NVIDIA-Certified, RTX-enabled desktop and mobile workstations, as well as servers, with new support for NVIDIA RTX Ada generation systems.
To watch the full NVIDIA special address from CES this week, click here. To find out more about NVIDIA Omniverse Enterprise, please visit the company’s website.
Image credit: NVIDIA
About the author
Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he has been covering XR industry news for the past seven years.