Plessey and Facebook partner to prototype and develop new Augmented and Virtual Reality technologies

In Augmented Reality, Virtual Reality and Mixed Reality News

March 30, 2020 – Plessey, an embedded technologies developer which produces microLED technology for augmented, virtual, and mixed reality (AR/VR/MR) display applications, has today shared news of a new venture with Facebook.

Plessey states that it has decided to work with Facebook to help achieve the company’s vision of the next computing platform centred around people. Under a new commercial agreement, Plessey’s LED manufacturing operations will be dedicated to helping Facebook prototype and develop new technologies for potential use in the AR/VR space.

Plessey is a provider of full-field emissive microLED displays that combine high-density RGB pixel arrays with high-performance CMOS backplanes to produce high-brightness, low-power and high-frame-rate image sources for head-mounted displays (HMDs), and AR & VR systems.

According to Plessey: “Facebook is one of the companies best-positioned to make consumer-ready AR glasses a reality”, thanks to its consumer devices such as Oculus Quest, as well as a “continued legacy of breakthrough research”.

Plessey added that it shares Facebook’s vision for a future where technology and the barriers between people disappear. Over the last two years, Plessey has been working to make the pivot from its legacy semiconductor business into micro LED’s for AR displays. In working with Facebook, the company states that it is charting an exciting path forward.

Dr Keith Strickland, Co-CEO/CTO at Plessey, said “We are delighted to announce this new commercial agreement with Facebook. Plessey has been at the forefront of micro LED display development and this agreement recognises the significant advances in our capabilities that we have made in recent years and we very much look forward to working with Facebook to help bring their vision to life.”

Image credit: Plessey

About the author

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he has been covering XR industry news for the past seven years.

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