VIVE to showcase 17 startups as part of its VIVE X global XR accelerator program

May 9, 2019 – VIVE has announced that its global XR accelerator VIVE X is set to showcase the graduating class of startups from the program’s most recent portfolio. Held over four separate events in Beijing, Tokyo, London and San Francisco, seventeen companies from over six countries will present and exhibit their innovations to investors, press and potential business partners.

Over the next month, the companies will showcase their innovations in enterprise tools and solutions, workforce training, healthcare solutions, streaming technology, social applications, location-based entertainment, foundational technology, and more.

Since the inaugural batch of companies in 2016, around 100 companies have advanced from the VIVE X accelerator program, which operates from San Francisco, London, Beijing, Shenzhen, Taipei, and Tel Aviv. In addition to VR and AR, VIVE X also invests in related technologies of 5G, AI, and Blockchain as part of VIVE’s consolidated vision for converged technology. The accelerator program also opened the call for submissions for the next batch of candidates in all six locations today.

The companies in VIVE X Batch 4 include:

San Francisco, USA

  • MyndVR is a national health and wellness company focused providing Virtual Reality recreation and therapy to the high-growth population of older adults.
  • Primitive is providing businesses with VR collaboration for distributed software teams. The Primitive Immersive Development Environment turns complex software analyses into interactive 3D structures that are displayed in collaborative VR.
  • ybVR’s multi-viewpoint optimized streaming technology powers immersive live broadcasting and on-demand video content in 8K resolution.
  • Visby builds foundational holographic imaging software that uses the company’s light field technology to allow film and video professionals to capture and publish photorealistic video for immersive and holographic displays.
  • Modal brings social, fun and active free-roam location-based VR entertainment to a mass audience.

London, UK

  • Immersive Factory has developed virtual reality HSE (Health Safety & Environment) training exercises based on real-life situations. All training courses, available on a dedicated platform, have been created in partnership with key account customers including Veolia, EDF, Colas, and Suez.
  • LIV empowers VR content creators and game developers to grow, and monetize their audiences in real-time. According to the company, it has generated over 1 billion views of VR on social media since April 2018.
  • Kagenova is developing core technologies to engineer interactive realism at scale for next-generation immersive experiences. Their AI-based spatial360 product allows any 360 VR media to be viewed with six degrees of freedom (6 DOF), supposedly eliminating cyber motion sickness and enhancing realism.
  • 360Stories uses immersive 360º footage to transport viewers to the most various destinations and hear locals tell their story as they show you around urban and natural landscapes in virtual reality.
  • Z-Emotion is building a fully connected 3D design platform for the apparel, knitwear and sportswear industry for the future of digital supply chain. Furthermore it provides predictive big data analytics to the entire manufacturing process and enables smarter, faster and more effective decisions.

Shenzhen, China

  • Inload excels in VR Kiosk design, manufacturing and operation. The company has an in-house R&D lab, VR game studio, hardware production base and brand operation team. Its VR Kiosk business model has been expanding throughout many shopping malls in Shenzhen, and is supposedly soon to be replicated across the country.
  • YaoAn has launched VR security experience hall, VR immersive training system, VR emergency drill system, security training cloud platform and other industry solutions, and works towards VR solutions for domestic security education and training.

Beijing, China

  • ifGames produced China’s large area VR game “Ark of the Stars” and won numerous awards including the Chin VR and Gyro VR game of the year. ifgames’ first full-body tracking VR title “CyberCraft” is already launched in major cities in China.
  • ShinyVR was incubated in the National Defense Lab of Yanshan University, developing a molecular-level physical simulation engine SYVR, simulating key components of C919 (a Chinese made large commercial aircraft). The SYVR engine provides real-time simulation of large-scale complex scenarios, experiments, training and conceptual design visualization.
  • Yuanji has developed a VR Judicial Visualization system enabling crime scene restoration for evidence to be presented directly and transparently. The system speeds up trial process and promotes social fairness and justice through science and technology empowerment.

Tel Aviv, Israel

  • Sixdof.space created a new tracking system technology that combines optics, electronics and algorithms to offer a device needed for current product development in multiple industries, including VR.
  • Ayayu Games develops, creates and manufactures patent pending VR-action controllers, which enables players to control and play with their action figures in their VR games and immersive experiences.

This year’s VIVE X Demo Days will take place in Beijing on May 8, Tokyo on May 16, London on May 23 and finally in San Francisco on June 4.

Image credit: VIVE

 

About the author

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he has been covering XR industry news for the past seven years.

Sign Up to the Weekly Auganix Newsletter