In Virtual Reality News
February 12, 2024 – XRHealth, a provider of a spatial computing healthcare platform and therapeutic extended reality (XR) solutions, has recently announced that TikTok parent company ByteDance will offer its employees new virtual reality (VR) therapy benefits from XRHealth.
According to the company, ByteDance employees will have access to XRHealth’s physical, occupational, and behavioral therapies from the comfort of their homes or at ByteDance clinics.
“XRHealth is a solution of choice for corporate employees because employees have a higher rate of treatment plan adherence with our solution since it is fun, engaging, and convenient,” said Eran Orr, Chief Executive Officer of XRHealth. “High levels of treatment adherence also means that employees are healthier and happier, making them more productive at work.”
XRHealth provides treatments for physical conditions like rehabilitation and physical therapy as well as mental health conditions like anxiety, PTSD, stress relief, and more. The company stated in its announcement that employees at ByteDance will have access to on-demand treatment from their home that is both engaging and immersive.
The interactive virtual environment provided by the XRHealth platform also increases engagement and adherence to treatment programs while giving patients and clinicians access to data insights, allowing treatment outcomes to be evaluated and adjusted.
“ByteDance aims to provide our employees with meaningful and effective benefits,” said Todd Wells, ByteDance’s Americas benefit leader. “XRHealth’s Virtual Reality Therapy services allow our employees to conveniently access effective tools to improve their physical and mental health from the comfort of their homes. We are excited about the potential for this partnership.”
For more information on XRHealth and its therapeutic virtual reality solutions, please visit the company’s website.
Image credit: XRHealth
About the author
Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he has been covering XR industry news for the past seven years.