Cavrnus CSC Update Streamlines Multi-User Development in Unreal Engine and Unity

In General XR News

TL;DR
What has happened? Cavrnus has updated its Spatial Connector (CSC) for Unreal Engine and Unity, now supporting .NET and JavaScript to better serve web developers.
How does it work? The CSC allows .NET and JavaScript developers to add multi-user, real-time communication, and content sync features to applications across XR, desktop, and web platforms.
Why does it matter? This update simplifies the integration of advanced collaboration features without extensive coding, saving time and improving user experiences across platforms.
Who stands to benefit? Web developers, enterprise teams, and XR creators can now integrate scalable, real-time collaboration tools into their projects faster and more efficiently.


November 18, 2024 –
Cavrnus, a provider of spatial collaboration solutions, has announced an updated version of its Cavrnus Spatial Connector (CSC) for Unreal Engine and Unity. The latest release builds on Cavrnus’ existing integrations with Unreal Engine and Unity and introduces expanded support for .NET and JavaScript, enhancing the accessibility of the platform for web developers.

The new CSC functionality aids developers and creators who require advanced tools for spatial collaboration by enabling them to integrate collaborative features such as multi-user support, content synchronization, and real-time communication into both existing and new applications across XR, desktop, and web environments. Cavrnus stated that the update simplifies the process of implementing collaborative tools, saving developers time and resources by offering pre-built functionality that might otherwise take months to implement.

According to the company, these updates enable users to deploy large-scale collaborative solutions more quickly and with minimal effort, with features including live transcription, persistent sessions, and customizable user experiences. Cavrnus added that with the Cavrnus Spatial Connector, all of this is possible without requiring additional coding. Furthermore, a recently streamlined user interface also helps to further improve usability for developers integrating the CSC into their workflows.

Unreal Engine Collab Viewer Template, powered by the Cavrnus Spatial Connector.

“Cavrnus is redefining collaboration with the Cavrnus Spatial Connector (CSC) for Unreal Engine, Unity, .NET, and JavaScript—making real-time, multi-user interaction seamless across platforms,” said Anthony Duca, CEO of Cavrnus. “As ‘The Collaboration Platform,’ our mission is to empower developers to quickly and easily integrate robust collaborative features effortlessly, transforming how teams connect and create. This launch is a major step forward in making spatial collaboration accessible, scalable, and intuitive for everyone.”

Founded in 2016 and headquartered in San Diego, California, Cavrnus has raised institutional Series A funding from Epic Games, Galaxy Interactive, and other investors. Cavrnus noted that it has strategic partnerships with Epic Games, Unity, Meta, NVIDIA, AWS, Qualcomm, Lenovo, Bentley Systems, among others. The company stated that it is focused on transforming the way teams collaborate across spatial applications by making it faster and easier to implement immersive multi-user experiences. This latest update adds to that effort.

Cavrnus offers a free trial of its enterprise-grade Pro plan to enable users to explore the platform without commitment. For more information and to learn about Cavrnus’ spatial collaboration solutions, please visit the company’s website.

Image credit: Cavrnus

About the author

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he has been covering XR industry news for the past seven years.

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