Meta Introduces ‘Play Now, Pay Later’ Pricing Option For Quest 3

In Virtual Reality and Mixed Reality News

July 9, 2024 – Meta has this week announced a new pricing model for its Meta Quest 3 headset, offering a more affordable way for users in the U.S. to access its mixed reality (MR) features through a ‘play now, pay later’ option. The new plan includes a 24-month subscription to Meta Quest+ and Meta Warranty Plus coverage.

Eligible customers can now purchase the Meta Quest 3 with a pay-over-time model exclusively available through meta.com. Financing is offered through Affirm with 0% APR, starting at USD $24.99 per month for the 128GB model and USD $34.99 per month for the 512GB model Quest 3 headsets.

What is Meta Quest+?

Similar to HTC’s VIVEPORT Infinity premium virtual reality (VR) subscription service, which provides subscribers with access to hundreds of VR games, apps, and videos, a Meta Quest+ subscription provides users with a revolving catalog of games that they can play instantly, as well as two curated titles every month and access to exclusive discounts on select games and apps. Plus, with over 500 experiences available on the Meta store and more being integrated through App Lab later this year, users have a wide selection of content to explore. 

Is Play Now, Pay Later Better?

This new pricing structure now enables US-based subscribers to include the cost of a headset within the subscription fee, further expanding Meta’s efforts to provide users with a comprehensive package that simplifies access to MR experiences. With a Quest+ subscription on its own costing USD $7.99 a month or USD $59.99 a year anyway, approved subscribers to this new pricing model will actually end up spending less than they would if they were to purchase each item individually.

For more information on the Meta Quest 3 and the new subscription model, visit click here.

Image credit: Meta

About the author

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he has been covering XR industry news for the past seven years.

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