XRHealth partners with Healing HealthCare Systems to provide therapeutic VR video content

April 30, 2019 – XRHealth, formerly known as VRHealth, has announced today that they are partnering with Healing HealthCare Systems, Inc. to provide virtual reality relaxation videos to hospitals throughout the USA.

XRHealth offers medical facilities its flagship product, the VRHealth Platform, which includes a variety of VR medical apps that cover: cognitive assessment and training apps, motor function apps, pain management apps, and behavioral apps. With FDA registered applications, VRHealth Platform also allows clinicians to analyze their patients’ data in real-time to track their recovery both on site and remotely.

“Hospitals realize that providing a comforting experience for patients is crucial so that they are both relaxed and engaged during medical procedures, hospitalizations, or other clinical events,” XRHealth CEO Eran Orr said. “VR solutions give hospitals a competitive advantage by offering their patients cutting edge solutions that drastically improve the patient experience.”

Healing HealthCare Systems produces the C.A.R.E. Channel, which now broadcasts in over 1000 hospitals nationwide. Extending the therapeutic effectiveness of The C.A.R.E. Channel, ‘C.A.R.E. VRx’ has been produced to take advantage of the benefits of virtual reality. C.A.R.E. VRx  allows patients to leave the confines of their hospital bed and enter natural settings that include a waterfall and in the woods, which the company hopes will help to alleviate stress and anxiety. In addition, C.A.R.E. with Guided-Imagery is included, with soothing narratives to help patients recover and relax.

“C.A.R.E. VRx makes the natural world real within the four walls of the patient’s room,” says Susan Mazer Ph.D. CEO of Healing HealthCare Systems. “Studies have also shown that immersive 360-degree experiences can calm and distract patients, reducing their perception of pain.”

Image credit: Healing HealthCare Systems

About the author

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he has been covering XR industry news for the past seven years.

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